Sunday, June 26, 2011

Moving Right Along

Well 4.2 is just a few days away, lets see if I can't squeeze out a few more strategies before it hits and I have no choice but to talk about our attempts against the new shiny bosses.

Blind flying fire breathing bastard
Lets start with Atramedes! This fight is a no brainer for the tank, and honestly for the healers too! There are really only two difficult mechanics in this fight, and they boil down to this. Running away from fire, and hitting gongs at t the appropriate times. Our raid elects certain people to be in charge of hitting the gongs to interrupt the bosses raid wide AOE ability and to interrupt him when he is chasing another raid member with his flame breath during the air phase. I actually usually run holy during this fight as the combination of spread out raid damage and the need to run like a little girl from fire breathe are both things holy can address well using their ridiculous amounts of AOE heals and sprint bubbles. Make sure the people you assign to hit the gongs do not die as it is fairly likely that having to yell at some other random raid member at the last second to hit the gong will result in one or more people coming out of the experience extra crispy. Finally, keep an eye on your allies sound levels, if they're about 60 or so, keep a shield on them. There are several unavoidable abilities that will do significantly more damage to someone with a sound level that high.


Hits like a garbage truck


Moving right along, let's talk about Chimaeron for a little while, At first I was only able to heal this fight reliably as Holy, simply by merit of their sheer heal output capabilities, but once I had a few purples discipline became just as viable.    Tanks need to be on top of taunts for this fight, and dps just need to make sure they dont stand too close to anyway. This is a healer fight,  take three, its just easier. I've heard stories of it being two healed but I wouldn't recommend it. We divide healing responsibilities, one healer is responsible for keeping both tanks healthy, and the remaining two healers are in charge of their respective groups (we are a 10 man guild so we just throw one in each 5man party).  Damage only really comes in 3 forms, Melee damage on one of the tanks, acid spit, which in 10man only affects 2 players at once, and massacre damage, which reduces the entire raid to 1 hp. Holy priests have ridiculously good tools to deal with all of this. As you only ever need to heal a non tank up to 10,000 HP, a single circle of healing from a decently geared raider will bring both players hit by poison spit back up to safe HP levels. Additionally if the priest is one of the people spit on they can simply binding heal. When the Bile O Tron goes offline and you have to stack up, drop your aoe healing zone, make a Lightwell and yell at people to click on it, and then alternate circle of healing with prayer of healing until the raid is topped off. This fight seems a lot more difficult than it honestly is, its just a matter of keeping a level head and not panicking when you see all those empty health bars. A trick I've found useful is to wait for Chimaeron to begin casting massacre, and just before he is finished, I begin casting Prayer of healing, so just as he reduces everyone to 1hp, I am able to heal an entire group up about halfway to that 10k threshold, and you can follow that with a circle of healing immediately on the 5 player remaining at 1hp, having dealt out about half the necessary raid healing to bring everyone back into the safe zone within a quarter of a second of the damage even being dealt.  If you decide to go disc on this fight. Penance if you feel fancy, otherwise spam Holy Fire and Smite like crazy, it will always heal someone at 1hp and you can put two of them out between each poison spit, contributing to the groups DPS and taking care of a good amount of raid healing at the same time, shield spamming and power word barrier are both powerful tools for the stacking phase as well.

15 comments:

  1. i thought 4.2 wasn't coming out until the fall.

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  2. 4.2 is ok so far, I like it.

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  3. Personally, i'd say he hits like a train...

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  4. 4.2 seems like it might be the 28 according to mmochamp. but i could be wrong.

    Good post!

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  5. I can't help but fool around in games, so I never do well with this kind.

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  6. Chim, man, i hated that fight. I advise not attempting it with two druids, unless you want to cry. and wipe, then wipe somemore.

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  7. thinking I should start to play again with 4.2 coming out.

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  8. Looks like some quality raid encounters ;)

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  9. Hits like a garbage truck, lold

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